For more information on this article, visit the Parameter page on the Doom Wiki.
- Doom -file d1maps.wad -maxdemo 750 -record a Starts a Doom or Ultimate Doom game, loading in a WAD file called D1MAPS.WAD, and begins recording a demo that will be given the filename A.LMP. The -maxdemo 750 parameter means that the recording will continue until the game is stopped, or the demo file size reaches 750 kilobytes.
- DOOM (2016) - Bethesda.net.
- Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS.Players assume the role of a space marine, popularly known as Doomguy, fighting his way through hordes of invading demons from Hell.
Doom Eternal requires a Radeon VII 16GB graphics card with a Core i9-9900K 8-Core 3.6GHz or Ryzen 7 3700X 8-Core 3.6GHz processor to reach the Ultra-Nightmare specs, achieving Ultra-Nightmare.
Chocolate Doom supports the majority of Vanilla Doom's command line arguments. However, several others have also been added:
General options[edit]
- -config
- Load main configuration from the specified file, instead of the default.
- -devparm
- Developer mode. F1 saves a screenshot in the current working directory.
- -extraconfig
- Load additional configuration from the specified file, instead of the default.
- -file
- Load the specified PWAD files.
- -iwad
- Specify an IWAD file to use.
- -nomusic
- Disable music.
- -nosfx
- Disable sound effects.
- -nosound
- Disable all sound output.
- -savedir
- Specify a path from which to load and save games. If the directory does not exist then it will automatically be created.
Game start options[edit]
- -episode
- Start playing on episode n (1-4)
- -fast
- Monsters move faster.
- -loadgame
Load the game in slot s.-nomonstersDisable monsters.-respawnMonsters respawn after being killed.-skillSet the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters.-turboTurbo mode. The player's speed is multiplied by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.-warp [ | ]Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2)
Display options[edit]
-1Don't scale up the screen. Implies -window.-2Double up the screen to 2x its normal size. Implies -window.-3Double up the screen to 3x its normal size. Implies -window.-fullscreenRun in fullscreen mode.-geometrySpecify the dimensions of the window. Implies -window.-heightSpecify the screen height, in pixels. Implies -window.-noblitDisable blitting the screen.-nodrawDisable rendering the screen entirely.-nograbmouseDon't grab the mouse when running in windowed mode.-nomouseDisable the mouse.-widthSpecify the screen width, in pixels. Implies -window.-windowRun in a window.
Networking options[edit]
Doom Demo Secrets
- -altdeath
- Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds.
- -autojoin
- Automatically search the local LAN for a multiplayer server and join it.
- -avg
- Austin Virtual Gaming: end levels after 20 minutes.
- -connect
- Connect to a multiplayer server running on the given address.
- -deathmatch
- Start a deathmatch game.
- -dedicated
- Start a dedicated server, routing packets but not participating in the game itself.
- -dup
- Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed.
- -extratics
- Send n extra tics in every packet as insurance against dropped packets.
- -left
- Run as the left screen in three screen mode.
- -localsearch
- Search the local LAN for running servers.
- -newsync
- Use new network client sync code rather than the classic sync code. This is currently disabled by default because it has some bugs.
- -nodes
- Autostart the netgame when n nodes (clients) have joined the server.
- -port
- Use the specified UDP port for communications, instead of the default (2342).
- -privateserver
- When running a server, don't register with the global master server. Implies -server.
- -query
- Query the status of the server running on the given IP address.
- -right
- Run as the right screen in three screen mode.
- -search
- Query the Internet master server for a global list of active servers.
- -server
- Start a multiplayer server, listening for connections.
- -servername
- When starting a network server, specify a name for the server.
- -solo-net
- Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos.
- -timer
- For multiplayer games: exit each level after n minutes.
Dehacked and WAD merging[edit]
- -aa
- Equivalent to '-af -as '.
- -af
- Simulates the behavior of NWT's -af option, merging flats into the main IWAD directory. Multiple files may be specified.
- -as
- Simulates the behavior of NWT's -as option, merging sprites into the main IWAD directory. Multiple files may be specified.
- -deh
- Load the given dehacked patch(es)
- -dehlump
- Load Dehacked patches from DEHACKED lumps contained in one of the loaded PWAD files.
- -merge
- Simulates the behavior of deutex's -merge option, merging a PWAD into the main IWAD. Multiple files may be specified.
- -nocheats
- Ignore cheats in dehacked files.
- -nodeh
- Disable automatic loading of Dehacked patches for certain IWAD files.
- -nwtmerge
- Simulates the behavior of NWT's -merge option. Multiple files may be specified.
Demo options[edit]
Doom Demo Steam
- -longtics
- Record a high resolution 'Doom 1.91' demo.
- -maxdemo
- Specify the demo buffer size (KiB)
- -playdemo
- Play back the demo named demo.lmp.
- -record
- Record a demo named x.lmp.
- -strictdemos
- When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do.
- -timedemo
- Play back the demo named demo.lmp, determining the framerate of the screen.
Compatibility[edit]
- -donut
- Use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. In Vanilla Doom this can differ depending on the operating system. The default (if this option is not specified) is to emulate the behavior when running under Windows 98.
- -gameversion
- Emulate a specific version of Doom. Valid values are '1.666', '1.7', '1.8', '1.9', 'ultimate', 'final', 'final2', 'hacx' and 'chex'.
- -pack
- Explicitly specify a Doom II 'mission pack' to run as, instead of detecting it based on the filename. Valid values are: 'doom2', 'tnt' and 'plutonia'.
- -setmem
- Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).
- -spechit
- Use the specified magic value when emulating spechit overruns.
- -statdump
- Dump statistics information to the specified file on the levels that were played. The output from this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).
Obscure and less-used options[edit]
Doom 5
- -cdrom
- Save configuration data and savegames in c:doomdata, allowing play from CD. (windows only)
- -dumpsubstconfig
- Read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified filename and quit.
- -mb
- Specify the heap size, in MiB (default 16).
- -mmap
- Use the OS's virtual memory subsystem to map WAD files directly into memory.
- -nogui
- If specified, don't show a GUI window for error messages when the game exits with an error.
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